Head Guard
Head Guards have obtained BETTER drake halberds and put them to use. And they have gained valuable fighting experience as well.
Information
Advances from: | Guardian |
Advances to: | |
Cost: | 45 |
HP: | 70 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Head Guard |
Abilities: |
Attacks (damage - count)
halberd melee | 13 - 4 blade | ||
halberd melee | 9 - 2 pierce |
Resistances
blade | 10% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 10% | |||
cold | 0% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |